Class SpaceConverterSimulationState
- Namespace
- Game.Content.AtomicIslands.Converters
- Assembly
- Game.Content.dll
[SyncableIdentifier("SpaceConverterState")]
public class SpaceConverterSimulationState : ISimulationState, ISyncable
- Inheritance
-
objectSpaceConverterSimulationState
- Implements
- Extension Methods
Constructors
SpaceConverterSimulationState()
public SpaceConverterSimulationState()
Fields
ConversionCount
public int ConversionCount
Field Value
- int
InputLaneBundleStates
public BundleState<FastBeltPathLaneState>[] InputLaneBundleStates
Field Value
NumItemsPerInputLane
public const short NumItemsPerInputLane = 4
Field Value
- short
NumItemsPerOutputLane
public const short NumItemsPerOutputLane = 4
Field Value
- short
OutputLaneBundleStates
public BundleState<FastBeltPathLaneState>[] OutputLaneBundleStates
Field Value
SimulationBundleState
public readonly BundleState<ConverterSimulationState> SimulationBundleState
Field Value
Methods
Clear()
public void Clear()
EnsureConfiguration(IConverterIoConfiguration)
public void EnsureConfiguration(IConverterIoConfiguration configuration)
Parameters
configurationIConverterIoConfiguration
Sync(ISerializationVisitor)
public void Sync(ISerializationVisitor visitor)
Parameters
visitorISerializationVisitor