Table of Contents

Class MapGenerationSuperChunkPayload

Namespace
Game.Core.Map.Generation
Assembly
SPZGameAssembly.dll
public class MapGenerationSuperChunkPayload
Inheritance
object
MapGenerationSuperChunkPayload
Extension Methods

Constructors

MapGenerationSuperChunkPayload(ConsistentRandom, SuperChunkCoordinate, HashSet<GlobalChunkCoordinate>, HashSet<ChunkVector>)

public MapGenerationSuperChunkPayload(ConsistentRandom rng, SuperChunkCoordinate chunkPos_SC, HashSet<GlobalChunkCoordinate> usedTiles_GC, HashSet<ChunkVector> usedPatchLocations_Lc)

Parameters

rng ConsistentRandom
chunkPos_SC SuperChunkCoordinate
usedTiles_GC HashSet<GlobalChunkCoordinate>
usedPatchLocations_Lc HashSet<ChunkVector>

Fields

ChunkPos_SC

public readonly SuperChunkCoordinate ChunkPos_SC

Field Value

SuperChunkCoordinate

Rng

public readonly ConsistentRandom Rng

Field Value

ConsistentRandom

UsedPatchLocations_LC

public readonly HashSet<ChunkVector> UsedPatchLocations_LC

Field Value

HashSet<ChunkVector>

UsedTiles_GC

public readonly HashSet<GlobalChunkCoordinate> UsedTiles_GC

Field Value

HashSet<GlobalChunkCoordinate>