Class MapGenerationSuperChunkPayload
- Namespace
- Game.Core.Map.Generation
- Assembly
- SPZGameAssembly.dll
public class MapGenerationSuperChunkPayload
- Inheritance
-
objectMapGenerationSuperChunkPayload
- Extension Methods
Constructors
MapGenerationSuperChunkPayload(ConsistentRandom, SuperChunkCoordinate, HashSet<GlobalChunkCoordinate>, HashSet<ChunkVector>)
public MapGenerationSuperChunkPayload(ConsistentRandom rng, SuperChunkCoordinate chunkPos_SC, HashSet<GlobalChunkCoordinate> usedTiles_GC, HashSet<ChunkVector> usedPatchLocations_Lc)
Parameters
rngConsistentRandomchunkPos_SCSuperChunkCoordinateusedTiles_GCHashSet<GlobalChunkCoordinate>usedPatchLocations_LcHashSet<ChunkVector>
Fields
ChunkPos_SC
public readonly SuperChunkCoordinate ChunkPos_SC
Field Value
Rng
public readonly ConsistentRandom Rng
Field Value
UsedPatchLocations_LC
public readonly HashSet<ChunkVector> UsedPatchLocations_LC
Field Value
- HashSet<ChunkVector>
UsedTiles_GC
public readonly HashSet<GlobalChunkCoordinate> UsedTiles_GC
Field Value
- HashSet<GlobalChunkCoordinate>