Table of Contents

Class TutorialDataChain

Namespace
Game.Core.Tutorial.StepExecutors
Assembly
SPZGameAssembly.dll
public class TutorialDataChain : ITutorialDataChain
Inheritance
object
TutorialDataChain
Implements
Extension Methods

Constructors

TutorialDataChain()

public TutorialDataChain()

Methods

Dispose()

public void Dispose()

Get(TutorialChainableChunkSourceChannel)

public IReadOnlyList<GlobalChunkCoordinate> Get(TutorialChainableChunkSourceChannel channel)

Parameters

channel TutorialChainableChunkSourceChannel

Returns

IReadOnlyList<GlobalChunkCoordinate>

Get(TutorialChainableTileSourceChannel)

public IReadOnlyList<GlobalTileCoordinate> Get(TutorialChainableTileSourceChannel channel)

Parameters

channel TutorialChainableTileSourceChannel

Returns

IReadOnlyList<GlobalTileCoordinate>

SetCurrentContextForDebugging(string)

[Conditional("UNITY_EDITOR")]
public void SetCurrentContextForDebugging(string context)

Parameters

context string

ToDebugString()

public string ToDebugString()

Returns

string

Write(TutorialChainableChunkDestinationChannel, IEnumerable<GlobalChunkCoordinate>)

public void Write(TutorialChainableChunkDestinationChannel channel, IEnumerable<GlobalChunkCoordinate> coordinates)

Parameters

channel TutorialChainableChunkDestinationChannel
coordinates IEnumerable<GlobalChunkCoordinate>

Write(TutorialChainableTileDestinationChannel, IEnumerable<GlobalTileCoordinate>)

public void Write(TutorialChainableTileDestinationChannel channel, IEnumerable<GlobalTileCoordinate> coordinates)

Parameters

channel TutorialChainableTileDestinationChannel
coordinates IEnumerable<GlobalTileCoordinate>