Class TutorialDataChain
- Namespace
- Game.Core.Tutorial.StepExecutors
- Assembly
- SPZGameAssembly.dll
public class TutorialDataChain : ITutorialDataChain
- Inheritance
-
objectTutorialDataChain
- Implements
- Extension Methods
Constructors
TutorialDataChain()
public TutorialDataChain()
Methods
Dispose()
public void Dispose()
Get(TutorialChainableChunkSourceChannel)
public IReadOnlyList<GlobalChunkCoordinate> Get(TutorialChainableChunkSourceChannel channel)
Parameters
Returns
- IReadOnlyList<GlobalChunkCoordinate>
Get(TutorialChainableTileSourceChannel)
public IReadOnlyList<GlobalTileCoordinate> Get(TutorialChainableTileSourceChannel channel)
Parameters
Returns
- IReadOnlyList<GlobalTileCoordinate>
SetCurrentContextForDebugging(string)
[Conditional("UNITY_EDITOR")]
public void SetCurrentContextForDebugging(string context)
Parameters
contextstring
ToDebugString()
public string ToDebugString()
Returns
- string
Write(TutorialChainableChunkDestinationChannel, IEnumerable<GlobalChunkCoordinate>)
public void Write(TutorialChainableChunkDestinationChannel channel, IEnumerable<GlobalChunkCoordinate> coordinates)
Parameters
channelTutorialChainableChunkDestinationChannelcoordinatesIEnumerable<GlobalChunkCoordinate>
Write(TutorialChainableTileDestinationChannel, IEnumerable<GlobalTileCoordinate>)
public void Write(TutorialChainableTileDestinationChannel channel, IEnumerable<GlobalTileCoordinate> coordinates)
Parameters
channelTutorialChainableTileDestinationChannelcoordinatesIEnumerable<GlobalTileCoordinate>