Struct ActionModifyIsland.Payload
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct ActionModifyIsland.Payload
- Extension Methods
Constructors
Payload(IReadOnlyList<DeletePayload>, bool, bool)
public Payload(IReadOnlyList<ActionModifyIsland.DeletePayload> deletionPayload, bool ignorePlacementBlueprintCost = false, bool refundDeletionBlueprintCost = false)
Parameters
deletionPayloadIReadOnlyList<ActionModifyIsland.DeletePayload>ignorePlacementBlueprintCostboolrefundDeletionBlueprintCostbool
Payload(IReadOnlyList<PlacePayload>, bool, bool)
public Payload(IReadOnlyList<ActionModifyIsland.PlacePayload> placementPayload, bool ignorePlacementBlueprintCost = false, bool refundDeletionBlueprintCost = false)
Parameters
placementPayloadIReadOnlyList<ActionModifyIsland.PlacePayload>ignorePlacementBlueprintCostboolrefundDeletionBlueprintCostbool
Payload(IReadOnlyList<PlacePayload>, IReadOnlyList<DeletePayload>, bool, bool)
public Payload(IReadOnlyList<ActionModifyIsland.PlacePayload> placementPayload, IReadOnlyList<ActionModifyIsland.DeletePayload> deletionPayload, bool ignorePlacementBlueprintCost = false, bool refundDeletionBlueprintCost = false)
Parameters
placementPayloadIReadOnlyList<ActionModifyIsland.PlacePayload>deletionPayloadIReadOnlyList<ActionModifyIsland.DeletePayload>ignorePlacementBlueprintCostboolrefundDeletionBlueprintCostbool
Fields
Delete
public readonly IReadOnlyList<ActionModifyIsland.DeletePayload> Delete
Field Value
- IReadOnlyList<ActionModifyIsland.DeletePayload>
IgnorePlacementBlueprintCost
public readonly bool IgnorePlacementBlueprintCost
Field Value
- bool
Place
public readonly IReadOnlyList<ActionModifyIsland.PlacePayload> Place
Field Value
- IReadOnlyList<ActionModifyIsland.PlacePayload>
RefundDeletionBlueprintCost
public readonly bool RefundDeletionBlueprintCost
Field Value
- bool