Table of Contents

Struct ActionModifyIsland.PlacePayload

Namespace
Root
Assembly
SPZGameAssembly.dll
public readonly struct ActionModifyIsland.PlacePayload
Extension Methods

Constructors

PlacePayload(IIslandDefinition, IIslandConfiguration, GlobalChunkCoordinate, GridRotation)

public PlacePayload(IIslandDefinition definition, IIslandConfiguration configuration, GlobalChunkCoordinate origin_GC, GridRotation rotation)

Parameters

definition IIslandDefinition
configuration IIslandConfiguration
origin_GC GlobalChunkCoordinate
rotation GridRotation

PlacePayload(IIslandDefinition, IIslandConfiguration, GlobalChunkCoordinate, GridRotation, IReadOnlyCollection<PlaceBuildingPayload>)

public PlacePayload(IIslandDefinition definition, IIslandConfiguration configuration, GlobalChunkCoordinate origin_GC, GridRotation rotation, IReadOnlyCollection<PlaceBuildingPayload> placeBuildings)

Parameters

definition IIslandDefinition
configuration IIslandConfiguration
origin_GC GlobalChunkCoordinate
rotation GridRotation
placeBuildings IReadOnlyCollection<PlaceBuildingPayload>

PlacePayload(IslandModel, IReadOnlyCollection<PlaceBuildingPayload>)

public PlacePayload(IslandModel island, IReadOnlyCollection<PlaceBuildingPayload> placeBuildings)

Parameters

island IslandModel
placeBuildings IReadOnlyCollection<PlaceBuildingPayload>

Fields

Configuration

public readonly IIslandConfiguration Configuration

Field Value

IIslandConfiguration

Definition

public readonly IIslandDefinition Definition

Field Value

IIslandDefinition

IslandId

public readonly IslandId? IslandId

Field Value

IslandId?

Origin_GC

public readonly GlobalChunkCoordinate Origin_GC

Field Value

GlobalChunkCoordinate

PlaceBuildings

public readonly IReadOnlyCollection<PlaceBuildingPayload> PlaceBuildings

Field Value

IReadOnlyCollection<PlaceBuildingPayload>

Rotation

public readonly GridRotation Rotation

Field Value

GridRotation

Properties

Transform

public GlobalChunkTransform Transform { get; }

Property Value

GlobalChunkTransform