Struct ActionModifyIsland.PlacePayload
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct ActionModifyIsland.PlacePayload
- Extension Methods
Constructors
PlacePayload(IIslandDefinition, IIslandConfiguration, GlobalChunkCoordinate, GridRotation)
public PlacePayload(IIslandDefinition definition, IIslandConfiguration configuration, GlobalChunkCoordinate origin_GC, GridRotation rotation)
Parameters
definitionIIslandDefinitionconfigurationIIslandConfigurationorigin_GCGlobalChunkCoordinaterotationGridRotation
PlacePayload(IIslandDefinition, IIslandConfiguration, GlobalChunkCoordinate, GridRotation, IReadOnlyCollection<PlaceBuildingPayload>)
public PlacePayload(IIslandDefinition definition, IIslandConfiguration configuration, GlobalChunkCoordinate origin_GC, GridRotation rotation, IReadOnlyCollection<PlaceBuildingPayload> placeBuildings)
Parameters
definitionIIslandDefinitionconfigurationIIslandConfigurationorigin_GCGlobalChunkCoordinaterotationGridRotationplaceBuildingsIReadOnlyCollection<PlaceBuildingPayload>
PlacePayload(IslandModel, IReadOnlyCollection<PlaceBuildingPayload>)
public PlacePayload(IslandModel island, IReadOnlyCollection<PlaceBuildingPayload> placeBuildings)
Parameters
islandIslandModelplaceBuildingsIReadOnlyCollection<PlaceBuildingPayload>
Fields
Configuration
public readonly IIslandConfiguration Configuration
Field Value
Definition
public readonly IIslandDefinition Definition
Field Value
IslandId
public readonly IslandId? IslandId
Field Value
Origin_GC
public readonly GlobalChunkCoordinate Origin_GC
Field Value
PlaceBuildings
public readonly IReadOnlyCollection<PlaceBuildingPayload> PlaceBuildings
Field Value
- IReadOnlyCollection<PlaceBuildingPayload>
Rotation
public readonly GridRotation Rotation
Field Value
Properties
Transform
public GlobalChunkTransform Transform { get; }