Struct AnimationCurve3D
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct AnimationCurve3D
- Extension Methods
Fields
X
[AnimationCurveRange(0, 1, 0, 2, 1, 0.15, 0.35)]
public AnimationCurve X
Field Value
- AnimationCurve
Y
[AnimationCurveRange(0, 1, 0, 2, 0.35, 1, 0.15)]
public AnimationCurve Y
Field Value
- AnimationCurve
Z
[AnimationCurveRange(0, 1, 0, 2, 0.15, 0.35, 1)]
public AnimationCurve Z
Field Value
- AnimationCurve
Methods
Evaluate(float)
public float3 Evaluate(float t)
Parameters
tfloat
Returns
- float3