Table of Contents

Struct AnimationCurve3D

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct AnimationCurve3D
Extension Methods

Fields

X

[AnimationCurveRange(0, 1, 0, 2, 1, 0.15, 0.35)]
public AnimationCurve X

Field Value

AnimationCurve

Y

[AnimationCurveRange(0, 1, 0, 2, 0.35, 1, 0.15)]
public AnimationCurve Y

Field Value

AnimationCurve

Z

[AnimationCurveRange(0, 1, 0, 2, 0.15, 0.35, 1)]
public AnimationCurve Z

Field Value

AnimationCurve

Methods

Evaluate(float)

public float3 Evaluate(float t)

Parameters

t float

Returns

float3