Class AnimationRendererDrawSubmissionFrameDrawOpts
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class AnimationRendererDrawSubmissionFrameDrawOpts : IAnimationRendererDrawSubmission
- Inheritance
-
objectAnimationRendererDrawSubmissionFrameDrawOpts
- Implements
-
IAnimationRendererDrawSubmission
- Extension Methods
Constructors
AnimationRendererDrawSubmissionFrameDrawOpts(bool)
public AnimationRendererDrawSubmissionFrameDrawOpts(bool isIslandScale)
Parameters
isIslandScalebool
Methods
GetInfo(Bounds, out bool, out int, out int)
public void GetInfo(Bounds bounds, out bool isCulled, out int meshLod, out int matLod)
Parameters
boundsBoundsisCulledboolmeshLodintmatLodint
Render(Matrix4x4, IMeshReference, IMaterialReference, bool, MaterialPropertyBlock)
public void Render(Matrix4x4 transform, IMeshReference meshRef, IMaterialReference matRef, bool isTransparent, MaterialPropertyBlock propertyBlock = null)
Parameters
transformMatrix4x4meshRefIMeshReferencematRefIMaterialReferenceisTransparentboolpropertyBlockMaterialPropertyBlock
SetFrameDrawOptions(FrameDrawOptions)
public void SetFrameDrawOptions(FrameDrawOptions frameDrawOpts)
Parameters
frameDrawOptsFrameDrawOptions