Table of Contents

Struct BuildingSoundManager.SoundCluster

Namespace
Root
Assembly
SPZGameAssembly.dll
public readonly struct BuildingSoundManager.SoundCluster
Extension Methods

Constructors

SoundCluster(double, float3, BuildingModel)

public SoundCluster(double startTime, float3 position, BuildingModel owner)

Parameters

startTime double
position float3
owner BuildingModel

Fields

DebugPositions

public readonly WorldCoordinate[] DebugPositions

Field Value

WorldCoordinate[]

Invalid

public static readonly BuildingSoundManager.SoundCluster Invalid

Field Value

BuildingSoundManager.SoundCluster

NumSources

public readonly int NumSources

Field Value

int

Owner

public readonly BuildingModel Owner

Field Value

BuildingModel

Position

public readonly WorldCoordinate Position

Field Value

WorldCoordinate

StartTime

public readonly double StartTime

Field Value

double

Operators

operator &(SoundCluster, SoundClusterPart)

public static BuildingSoundManager.SoundCluster operator &(BuildingSoundManager.SoundCluster lhs, BuildingSoundManager.SoundClusterPart rhs)

Parameters

lhs BuildingSoundManager.SoundCluster
rhs BuildingSoundManager.SoundClusterPart

Returns

BuildingSoundManager.SoundCluster