Struct BuildingSoundManager.SoundCluster
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct BuildingSoundManager.SoundCluster
- Extension Methods
Constructors
SoundCluster(double, float3, BuildingModel)
public SoundCluster(double startTime, float3 position, BuildingModel owner)
Parameters
startTimedoublepositionfloat3ownerBuildingModel
Fields
DebugPositions
public readonly WorldCoordinate[] DebugPositions
Field Value
Invalid
public static readonly BuildingSoundManager.SoundCluster Invalid
Field Value
NumSources
public readonly int NumSources
Field Value
- int
Owner
public readonly BuildingModel Owner
Field Value
Position
public readonly WorldCoordinate Position
Field Value
StartTime
public readonly double StartTime
Field Value
- double
Operators
operator &(SoundCluster, SoundClusterPart)
public static BuildingSoundManager.SoundCluster operator &(BuildingSoundManager.SoundCluster lhs, BuildingSoundManager.SoundClusterPart rhs)