Struct CollectAsteroidsJob
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[BurstCompile]
public struct CollectAsteroidsJob
- Extension Methods
Fields
AsteroidMapping
public NativeParallelMultiHashMap<int2, SpaceAsteroidInstance> AsteroidMapping
Field Value
- NativeParallelMultiHashMap<int2, SpaceAsteroidInstance>
AsteroidMeshLods
[ReadOnly]
public NativeArray<MeshMaterialID> AsteroidMeshLods
Field Value
- NativeArray<MeshMaterialID>
BackgroundChunkDecorationConfig
public BackgroundChunkDecorationConfig BackgroundChunkDecorationConfig
Field Value
CullingPlanes
[ReadOnly]
public NativeArray<Plane> CullingPlanes
Field Value
- NativeArray<Plane>
Instances
[WriteOnly]
public NativeMultiDictionary<MeshMaterialID, BatchInstance> Instances
Field Value
LodDecreaseRatio
public float LodDecreaseRatio
Field Value
- float
LodLogOffset
public float LodLogOffset
Field Value
- float
MeshBound
[ReadOnly]
public Bounds MeshBound
Field Value
- Bounds
SeenChunks
[ReadOnly]
public NativeParallelHashSet<BackgroundChunkData> SeenChunks
Field Value
- NativeParallelHashSet<BackgroundChunkData>
SpaceChunkedDecorationNoiseParams
public SpaceChunkedDecorationNoiseParams SpaceChunkedDecorationNoiseParams
Field Value
WorldToCamera
[ReadOnly]
public float4x4 WorldToCamera
Field Value
- float4x4
Properties
AnimationSimulationTime_G
public float AnimationSimulationTime_G { readonly get; set; }
Property Value
- float
SpinAnimationSpeed
public float SpinAnimationSpeed { readonly get; set; }
Property Value
- float
Methods
Execute()
public void Execute()