Class ConstantSignalBuildingPlacementIndicator
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class ConstantSignalBuildingPlacementIndicator : BuildingPlacementIndicator<ConstantSignalConfiguration, ConstantSignalMetaBuildingDefinition.DrawData>, IBuildingPlacementIndicator
- Inheritance
-
objectBuildingPlacementIndicator<ConstantSignalConfiguration, ConstantSignalMetaBuildingDefinition.DrawData>ConstantSignalBuildingPlacementIndicator
- Implements
- Inherited Members
- Extension Methods
Constructors
ConstantSignalBuildingPlacementIndicator(ITextMeshAccessor)
public ConstantSignalBuildingPlacementIndicator(ITextMeshAccessor textMeshAccessor)
Parameters
textMeshAccessorITextMeshAccessor
Methods
Draw(FrameDrawOptions, IMapModel, IPlacementData, IslandModel, GlobalTileTransform, IBuildingDefinition, ConstantSignalConfiguration, DrawData)
protected override void Draw(FrameDrawOptions drawOptions, IMapModel map, IPlacementData placementData, IslandModel island, GlobalTileTransform transform, IBuildingDefinition definition, ConstantSignalConfiguration configuration, ConstantSignalMetaBuildingDefinition.DrawData drawData)
Parameters
drawOptionsFrameDrawOptionsmapIMapModelplacementDataIPlacementDataislandIslandModeltransformGlobalTileTransformdefinitionIBuildingDefinitionconfigurationConstantSignalConfigurationdrawDataConstantSignalMetaBuildingDefinition.DrawData