Class ConstantSignalSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class ConstantSignalSimulationRenderer : StatelessBuildingSimulationRenderer<ConstantSignalSimulation, ConstantSignalMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
- Inheritance
-
objectStatelessBuildingSimulationRenderer<ConstantSignalSimulation, ConstantSignalMetaBuildingDefinition.DrawData>ConstantSignalSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
ConstantSignalSimulationRenderer(IMapModel, ITextMeshAccessor)
public ConstantSignalSimulationRenderer(IMapModel map, ITextMeshAccessor textMeshAccessor)
Parameters
mapIMapModeltextMeshAccessorITextMeshAccessor
Methods
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<ConstantSignalSimulation, ConstantSignalMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)