Table of Contents

Class ConstantSignalSimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
[UsedImplicitly]
public class ConstantSignalSimulationRenderer : StatelessBuildingSimulationRenderer<ConstantSignalSimulation, ConstantSignalMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
Inheritance
object
ConstantSignalSimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

ConstantSignalSimulationRenderer(IMapModel, ITextMeshAccessor)

public ConstantSignalSimulationRenderer(IMapModel map, ITextMeshAccessor textMeshAccessor)

Parameters

map IMapModel
textMeshAccessor ITextMeshAccessor

Methods

OnDrawDynamic(in Entity, FrameDrawOptions)

protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<ConstantSignalSimulation, ConstantSignalMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)

Parameters

entity StatelessBuildingSimulationRenderer<ConstantSignalSimulation, ConstantSignalMetaBuildingDefinition.DrawData>.Entity
options FrameDrawOptions