Class ConsumingFluidContainer
- Namespace
- Root
- Assembly
- Game.Content.Features.dll
public class ConsumingFluidContainer : BaseFluidContainer<IConsumingFluidContainerConfiguration>, IFluidContainer, IFluidReceiver
- Inheritance
-
objectConsumingFluidContainer
- Implements
- Inherited Members
- Extension Methods
Constructors
ConsumingFluidContainer(FluidContainerState, IConsumingFluidContainerConfiguration)
public ConsumingFluidContainer(FluidContainerState state, IConsumingFluidContainerConfiguration config)
Parameters
stateFluidContainerStateconfigIConsumingFluidContainerConfiguration
Properties
ConsumptionPriority
public FluidPriority ConsumptionPriority { get; }
Property Value
Methods
CurrentDemand(IFluid, Ticks, out Ticks)
public FluidUnit CurrentDemand(IFluid fluid, Ticks deltaTime_T, out Ticks neededTime)
Parameters
Returns
Give(IFluid, FluidUnit, Ticks, out Ticks)
public void Give(IFluid fluid, FluidUnit amount, Ticks deltaTime_T, out Ticks neededTime)