Table of Contents

Class CopyTransparencyDepthPass

Namespace
Root
Assembly
SPZGameAssembly.dll
public class CopyTransparencyDepthPass : CopyDepthPass
Inheritance
object
ScriptableRenderPass
CopyDepthPass
CopyTransparencyDepthPass
Extension Methods

Constructors

CopyTransparencyDepthPass(RenderPassEvent, Shader, bool, bool, bool, string)

public CopyTransparencyDepthPass(RenderPassEvent evt, Shader copyDepthShader, bool shouldClear = false, bool copyToDepth = false, bool copyResolvedDepth = false, string customPassName = null)

Parameters

evt RenderPassEvent
copyDepthShader Shader
shouldClear bool
copyToDepth bool
copyResolvedDepth bool
customPassName string

Properties

CopyDepth

public bool CopyDepth { set; }

Property Value

bool

Methods

RecordRenderGraph(RenderGraph, ContextContainer)

public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)

Parameters

renderGraph RenderGraph
frameData ContextContainer