Class CrystalGeneratorSimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class CrystalGeneratorSimulationRenderer : StatelessBuildingSimulationRenderer<CrystalGeneratorSimulation, CrystalGeneratorMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
- Inheritance
-
objectStatelessBuildingSimulationRenderer<CrystalGeneratorSimulation, CrystalGeneratorMetaBuildingDefinition.DrawData>CrystalGeneratorSimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
CrystalGeneratorSimulationRenderer(IMapModel)
public CrystalGeneratorSimulationRenderer(IMapModel map)
Parameters
mapIMapModel
Methods
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<CrystalGeneratorSimulation, CrystalGeneratorMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)