Table of Contents

Class CrystalGeneratorSimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
[UsedImplicitly]
public class CrystalGeneratorSimulationRenderer : StatelessBuildingSimulationRenderer<CrystalGeneratorSimulation, CrystalGeneratorMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
Inheritance
object
CrystalGeneratorSimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

CrystalGeneratorSimulationRenderer(IMapModel)

public CrystalGeneratorSimulationRenderer(IMapModel map)

Parameters

map IMapModel

Methods

OnDrawDynamic(in Entity, FrameDrawOptions)

protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<CrystalGeneratorSimulation, CrystalGeneratorMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)

Parameters

entity StatelessBuildingSimulationRenderer<CrystalGeneratorSimulation, CrystalGeneratorMetaBuildingDefinition.DrawData>.Entity
options FrameDrawOptions