Class CrystalGeneratorSimulationState
- Namespace
- Root
- Assembly
- Game.Content.dll
[SyncableIdentifier("CrystalGeneratorState")]
public class CrystalGeneratorSimulationState : ISimulationState, ISyncable
- Inheritance
-
objectCrystalGeneratorSimulationState
- Implements
- Extension Methods
Constructors
CrystalGeneratorSimulationState()
public CrystalGeneratorSimulationState()
Fields
ContainerState
public readonly FluidContainerState ContainerState
Field Value
CurrentCrystalOnlyShape
public ShapeItem CurrentCrystalOnlyShape
Field Value
CurrentProcessingPaint
public IFluid CurrentProcessingPaint
Field Value
CurrentSourceShape
public ShapeItem CurrentSourceShape
Field Value
ExcessTicks
public Ticks ExcessTicks
Field Value
FluidAmountDuringLastUpdate
public FluidUnit FluidAmountDuringLastUpdate
Field Value
InputLaneState
public readonly BeltLaneState InputLaneState
Field Value
LastDeltaTicks
public Ticks LastDeltaTicks
Field Value
OutputLaneState
public readonly BeltLaneState OutputLaneState
Field Value
TicksSinceItemEntered
public Ticks TicksSinceItemEntered
Field Value
TicksSinceLastCrystallization
public Ticks TicksSinceLastCrystallization
Field Value
Methods
Sync(ISerializationVisitor)
public void Sync(ISerializationVisitor visitor)
Parameters
visitorISerializationVisitor