Table of Contents

Class DisplaySimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
[UsedImplicitly]
public class DisplaySimulationRenderer : StatelessBuildingSimulationRenderer<DisplaySimulation, DisplayMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
Inheritance
object
DisplaySimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

DisplaySimulationRenderer(IMapModel, ITextMeshAccessor)

public DisplaySimulationRenderer(IMapModel map, ITextMeshAccessor textMeshAccessor)

Parameters

map IMapModel
textMeshAccessor ITextMeshAccessor

Methods

OnDrawDynamic(in Entity, FrameDrawOptions)

protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<DisplaySimulation, DisplayMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)

Parameters

entity StatelessBuildingSimulationRenderer<DisplaySimulation, DisplayMetaBuildingDefinition.DrawData>.Entity
options FrameDrawOptions