Class DisplaySimulationRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class DisplaySimulationRenderer : StatelessBuildingSimulationRenderer<DisplaySimulation, DisplayMetaBuildingDefinition.DrawData>, ISimulationRenderer, IBuildingSimulationRenderer
- Inheritance
-
objectDisplaySimulationRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
DisplaySimulationRenderer(IMapModel, ITextMeshAccessor)
public DisplaySimulationRenderer(IMapModel map, ITextMeshAccessor textMeshAccessor)
Parameters
mapIMapModeltextMeshAccessorITextMeshAccessor
Methods
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessBuildingSimulationRenderer<DisplaySimulation, DisplayMetaBuildingDefinition.DrawData>.Entity entity, FrameDrawOptions options)