Delegate DrawHooks.DrawFluidResourceSourceDelegate
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public delegate void DrawHooks.DrawFluidResourceSourceDelegate(FrameDrawOptionsNoLOD options, IFluidMapResourceSource source)
Parameters
optionsFrameDrawOptionsNoLODsourceIFluidMapResourceSource
- Extension Methods
Constructors
DrawFluidResourceSourceDelegate(object, IntPtr)
public DrawFluidResourceSourceDelegate(object @object, IntPtr method)
Parameters
objectobjectmethodIntPtr
Methods
BeginInvoke(FrameDrawOptionsNoLOD, IFluidMapResourceSource, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(FrameDrawOptionsNoLOD options, IFluidMapResourceSource source, AsyncCallback callback, object @object)
Parameters
optionsFrameDrawOptionsNoLODsourceIFluidMapResourceSourcecallbackAsyncCallbackobjectobject
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(FrameDrawOptionsNoLOD, IFluidMapResourceSource)
public virtual void Invoke(FrameDrawOptionsNoLOD options, IFluidMapResourceSource source)
Parameters
optionsFrameDrawOptionsNoLODsourceIFluidMapResourceSource