Table of Contents

Delegate DrawHooks.DrawFluidResourceSourceDelegate

Namespace
Root
Assembly
SPZGameAssembly.dll
public delegate void DrawHooks.DrawFluidResourceSourceDelegate(FrameDrawOptionsNoLOD options, IFluidMapResourceSource source)

Parameters

options FrameDrawOptionsNoLOD
source IFluidMapResourceSource
Extension Methods

Constructors

DrawFluidResourceSourceDelegate(object, IntPtr)

public DrawFluidResourceSourceDelegate(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(FrameDrawOptionsNoLOD, IFluidMapResourceSource, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(FrameDrawOptionsNoLOD options, IFluidMapResourceSource source, AsyncCallback callback, object @object)

Parameters

options FrameDrawOptionsNoLOD
source IFluidMapResourceSource
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(FrameDrawOptionsNoLOD, IFluidMapResourceSource)

public virtual void Invoke(FrameDrawOptionsNoLOD options, IFluidMapResourceSource source)

Parameters

options FrameDrawOptionsNoLOD
source IFluidMapResourceSource