Table of Contents

Struct FastNoiseLite

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct FastNoiseLite
Extension Methods

Constructors

FastNoiseLite(int)

public FastNoiseLite(int seed = 1337)

Parameters

seed int

Methods

DomainWarp(ref double, ref double)

public void DomainWarp(ref double x, ref double y)

Parameters

x double
y double

DomainWarp(ref double, ref double, ref double)

public void DomainWarp(ref double x, ref double y, ref double z)

Parameters

x double
y double
z double

GetNoise(double, double)

public float GetNoise(double x, double y)

Parameters

x double
y double

Returns

float

GetNoise(double, double, double)

public float GetNoise(double x, double y, double z)

Parameters

x double
y double
z double

Returns

float

SetCellularDistanceFunction(CellularDistanceFunction)

public void SetCellularDistanceFunction(FastNoiseLite.CellularDistanceFunction cellularDistanceFunction)

Parameters

cellularDistanceFunction FastNoiseLite.CellularDistanceFunction

SetCellularJitter(float)

public void SetCellularJitter(float cellularJitter)

Parameters

cellularJitter float

SetCellularReturnType(CellularReturnType)

public void SetCellularReturnType(FastNoiseLite.CellularReturnType cellularReturnType)

Parameters

cellularReturnType FastNoiseLite.CellularReturnType

SetDomainWarpAmp(float)

public void SetDomainWarpAmp(float domainWarpAmp)

Parameters

domainWarpAmp float

SetDomainWarpType(DomainWarpType)

public void SetDomainWarpType(FastNoiseLite.DomainWarpType domainWarpType)

Parameters

domainWarpType FastNoiseLite.DomainWarpType

SetFractalGain(float)

public void SetFractalGain(float gain)

Parameters

gain float

SetFractalLacunarity(float)

public void SetFractalLacunarity(float lacunarity)

Parameters

lacunarity float

SetFractalOctaves(int)

public void SetFractalOctaves(int octaves)

Parameters

octaves int

SetFractalPingPongStrength(float)

public void SetFractalPingPongStrength(float pingPongStrength)

Parameters

pingPongStrength float

SetFractalType(FractalType)

public void SetFractalType(FastNoiseLite.FractalType fractalType)

Parameters

fractalType FastNoiseLite.FractalType

SetFractalWeightedStrength(float)

public void SetFractalWeightedStrength(float weightedStrength)

Parameters

weightedStrength float

SetFrequency(float)

public void SetFrequency(float frequency)

Parameters

frequency float

SetNoiseType(NoiseType)

public void SetNoiseType(FastNoiseLite.NoiseType noiseType)

Parameters

noiseType FastNoiseLite.NoiseType

SetRotationType3D(RotationType3D)

public void SetRotationType3D(FastNoiseLite.RotationType3D rotationType3D)

Parameters

rotationType3D FastNoiseLite.RotationType3D

SetSeed(int)

public void SetSeed(int seed)

Parameters

seed int