Struct FastNoiseLite
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct FastNoiseLite
- Extension Methods
-
Constructors
FastNoiseLite(int)
public FastNoiseLite(int seed = 1337)
Parameters
seed int
Methods
DomainWarp(ref double, ref double)
public void DomainWarp(ref double x, ref double y)
Parameters
x double
y double
DomainWarp(ref double, ref double, ref double)
public void DomainWarp(ref double x, ref double y, ref double z)
Parameters
x double
y double
z double
GetNoise(double, double)
public float GetNoise(double x, double y)
Parameters
x double
y double
Returns
- float
GetNoise(double, double, double)
public float GetNoise(double x, double y, double z)
Parameters
x double
y double
z double
Returns
- float
SetCellularDistanceFunction(CellularDistanceFunction)
public void SetCellularDistanceFunction(FastNoiseLite.CellularDistanceFunction cellularDistanceFunction)
Parameters
cellularDistanceFunction FastNoiseLite.CellularDistanceFunction
SetCellularJitter(float)
public void SetCellularJitter(float cellularJitter)
Parameters
cellularJitter float
SetCellularReturnType(CellularReturnType)
public void SetCellularReturnType(FastNoiseLite.CellularReturnType cellularReturnType)
Parameters
cellularReturnType FastNoiseLite.CellularReturnType
SetDomainWarpAmp(float)
public void SetDomainWarpAmp(float domainWarpAmp)
Parameters
domainWarpAmp float
SetDomainWarpType(DomainWarpType)
public void SetDomainWarpType(FastNoiseLite.DomainWarpType domainWarpType)
Parameters
domainWarpType FastNoiseLite.DomainWarpType
SetFractalGain(float)
public void SetFractalGain(float gain)
Parameters
gain float
SetFractalLacunarity(float)
public void SetFractalLacunarity(float lacunarity)
Parameters
lacunarity float
SetFractalOctaves(int)
public void SetFractalOctaves(int octaves)
Parameters
octaves int
SetFractalPingPongStrength(float)
public void SetFractalPingPongStrength(float pingPongStrength)
Parameters
pingPongStrength float
SetFractalType(FractalType)
public void SetFractalType(FastNoiseLite.FractalType fractalType)
Parameters
fractalType FastNoiseLite.FractalType
SetFractalWeightedStrength(float)
public void SetFractalWeightedStrength(float weightedStrength)
Parameters
weightedStrength float
SetFrequency(float)
public void SetFrequency(float frequency)
Parameters
frequency float
SetNoiseType(NoiseType)
public void SetNoiseType(FastNoiseLite.NoiseType noiseType)
Parameters
noiseType FastNoiseLite.NoiseType
SetRotationType3D(RotationType3D)
public void SetRotationType3D(FastNoiseLite.RotationType3D rotationType3D)
Parameters
rotationType3D FastNoiseLite.RotationType3D
SetSeed(int)
public void SetSeed(int seed)
Parameters
seed int