Class FilterBuildingsOutsideAvailableLayers
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FilterBuildingsOutsideAvailableLayers : IPlacementProcessor
- Inheritance
-
objectFilterBuildingsOutsideAvailableLayers
- Implements
- Extension Methods
Constructors
FilterBuildingsOutsideAvailableLayers(IViewportLayersController)
public FilterBuildingsOutsideAvailableLayers(IViewportLayersController viewportLayersController)
Parameters
viewportLayersControllerIViewportLayersController
Methods
Process(IPlacementData, PlacementInputHolder, IMapModel, IReadOnlyMapLayoutModel, IPlacementErrors)
public void Process(IPlacementData placementData, PlacementInputHolder placementInput, IMapModel realMap, IReadOnlyMapLayoutModel virtualMap, IPlacementErrors placementErrors)
Parameters
placementDataIPlacementDataplacementInputPlacementInputHolderrealMapIMapModelvirtualMapIReadOnlyMapLayoutModelplacementErrorsIPlacementErrors