Table of Contents

Class FilterBuildingsOutsideAvailableLayers

Namespace
Root
Assembly
SPZGameAssembly.dll
public class FilterBuildingsOutsideAvailableLayers : IPlacementProcessor
Inheritance
object
FilterBuildingsOutsideAvailableLayers
Implements
Extension Methods

Constructors

FilterBuildingsOutsideAvailableLayers(IViewportLayersController)

public FilterBuildingsOutsideAvailableLayers(IViewportLayersController viewportLayersController)

Parameters

viewportLayersController IViewportLayersController

Methods

Process(IPlacementData, PlacementInputHolder, IMapModel, IReadOnlyMapLayoutModel, IPlacementErrors)

public void Process(IPlacementData placementData, PlacementInputHolder placementInput, IMapModel realMap, IReadOnlyMapLayoutModel virtualMap, IPlacementErrors placementErrors)

Parameters

placementData IPlacementData
placementInput PlacementInputHolder
realMap IMapModel
virtualMap IReadOnlyMapLayoutModel
placementErrors IPlacementErrors