Class FluidBlobItemRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidBlobItemRenderer
- Inheritance
-
objectFluidBlobItemRenderer
- Extension Methods
Constructors
FluidBlobItemRenderer(FluidBlobItemRendererData, IColorVisualizationManager)
public FluidBlobItemRenderer(FluidBlobItemRendererData rendererData, IColorVisualizationManager colorVisualizationManager)
Parameters
rendererDataFluidBlobItemRendererDatacolorVisualizationManagerIColorVisualizationManager
Methods
ClearMeshCache()
public void ClearMeshCache()
Dispose()
public void Dispose()
GarbageCollect()
public void GarbageCollect()
GetDrawData(FluidPackageItem, int)
public MeshMaterialCombination GetDrawData(FluidPackageItem item, int lod)
Parameters
itemFluidPackageItemlodint
Returns
GetItemHeight(FluidPackageItem)
public float GetItemHeight(FluidPackageItem item)
Parameters
itemFluidPackageItem
Returns
- float
GetMaterial(FluidPackageItem, int)
public MaterialReference GetMaterial(FluidPackageItem item, int lod)
Parameters
itemFluidPackageItemlodint
Returns
GetMesh(FluidPackageItem, int)
public IMeshReference GetMesh(FluidPackageItem item, int lod)
Parameters
itemFluidPackageItemlodint
Returns
RenderToTexture(FluidPackageItem)
public Texture RenderToTexture(FluidPackageItem item)
Parameters
itemFluidPackageItem
Returns
- Texture
Update()
public void Update()