Class FluidPortOnlyReceiverRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidPortOnlyReceiverRenderer : StatelessTileSimulationRenderer<ConnectableBuildingSimulation, FluidPortReceiverDisabledSimulation>, ISimulationRenderer
- Inheritance
-
objectFluidPortOnlyReceiverRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
FluidPortOnlyReceiverRenderer()
public FluidPortOnlyReceiverRenderer()
Methods
OnDrawDynamic(in Entity, FrameDrawOptions)
protected override void OnDrawDynamic(in StatelessSimulationRenderer<ConnectableBuildingSimulation, FluidPortReceiverDisabledSimulation>.Entity entity, FrameDrawOptions options)
Parameters
entityStatelessSimulationRenderer<ConnectableBuildingSimulation, FluidPortReceiverDisabledSimulation>.EntityoptionsFrameDrawOptions
ShouldDraw(FrameDrawOptionsNoLOD)
public override bool ShouldDraw(FrameDrawOptionsNoLOD options)
Parameters
optionsFrameDrawOptionsNoLOD
Returns
- bool