Class FluidPortPackageRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public static class FluidPortPackageRenderer
- Inheritance
-
objectFluidPortPackageRenderer
Methods
DrawPackage(FrameDrawOptions, GlobalTileCoordinate, WorldCoordinate, GridRotation, IFluid)
public static void DrawPackage(FrameDrawOptions drawOptions, GlobalTileCoordinate source, WorldCoordinate position, GridRotation rotation, IFluid fluid)
Parameters
drawOptionsFrameDrawOptionssourceGlobalTileCoordinatepositionWorldCoordinaterotationGridRotationfluidIFluid
DrawPackage(FrameDrawOptionsNoLOD, Matrix4x4, IFluid, WorldCoordinate, int, int, bool, bool)
public static void DrawPackage(FrameDrawOptionsNoLOD drawOptions, Matrix4x4 transformMat, IFluid fluid, WorldCoordinate randomizationSource, int meshLod, int materialLod, bool isIslandScale = false, bool animateRotation = true)
Parameters
drawOptionsFrameDrawOptionsNoLODtransformMatMatrix4x4fluidIFluidrandomizationSourceWorldCoordinatemeshLodintmaterialLodintisIslandScaleboolanimateRotationbool