Table of Contents

Class FluidPortPackageRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public static class FluidPortPackageRenderer
Inheritance
object
FluidPortPackageRenderer

Methods

DrawPackage(FrameDrawOptions, GlobalTileCoordinate, WorldCoordinate, GridRotation, IFluid)

public static void DrawPackage(FrameDrawOptions drawOptions, GlobalTileCoordinate source, WorldCoordinate position, GridRotation rotation, IFluid fluid)

Parameters

drawOptions FrameDrawOptions
source GlobalTileCoordinate
position WorldCoordinate
rotation GridRotation
fluid IFluid

DrawPackage(FrameDrawOptionsNoLOD, Matrix4x4, IFluid, WorldCoordinate, int, int, bool, bool)

public static void DrawPackage(FrameDrawOptionsNoLOD drawOptions, Matrix4x4 transformMat, IFluid fluid, WorldCoordinate randomizationSource, int meshLod, int materialLod, bool isIslandScale = false, bool animateRotation = true)

Parameters

drawOptions FrameDrawOptionsNoLOD
transformMat Matrix4x4
fluid IFluid
randomizationSource WorldCoordinate
meshLod int
materialLod int
isIslandScale bool
animateRotation bool