Class FluidPortSenderBuildingModuleDataProvider
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class FluidPortSenderBuildingModuleDataProvider : SimulationBasedBuildingModuleDataProvider<ILocalizedSimulation, ISimulation, FluidPortSenderConfiguration>, IBuildingModules
- Inheritance
-
objectSimulationBasedBuildingModuleDataProvider<ILocalizedSimulation, ISimulation, FluidPortSenderConfiguration>FluidPortSenderBuildingModuleDataProvider
- Implements
- Inherited Members
- Extension Methods
Constructors
FluidPortSenderBuildingModuleDataProvider(ResearchSpeedId)
public FluidPortSenderBuildingModuleDataProvider(ResearchSpeedId pipeSpeedId)
Parameters
pipeSpeedIdResearchSpeedId
Methods
GetInfoModules(IBuildingDefinition)
public override IEnumerable<IHUDSidePanelModuleData> GetInfoModules(IBuildingDefinition definition)
Parameters
definitionIBuildingDefinition
Returns
- IEnumerable<IHUDSidePanelModuleData>
GetSimulationModules(BuildingModel, ILocalizedSimulation, ISimulation)
protected override IEnumerable<IHUDSidePanelModuleData> GetSimulationModules(BuildingModel building, ILocalizedSimulation localizedSimulation, ISimulation actualSimulation)
Parameters
buildingBuildingModellocalizedSimulationILocalizedSimulationactualSimulationISimulation
Returns
- IEnumerable<IHUDSidePanelModuleData>
GetStats(IBuildingDefinition, FluidPortSenderConfiguration)
protected override IEnumerable<StructureStat> GetStats(IBuildingDefinition definition, FluidPortSenderConfiguration config)
Parameters
definitionIBuildingDefinitionconfigFluidPortSenderConfiguration
Returns
- IEnumerable<StructureStat>