Table of Contents

Class FluidResourceSourceData

Namespace
Root
Assembly
SPZGameAssembly.dll
public class FluidResourceSourceData : IResourceSourceData
Inheritance
object
FluidResourceSourceData
Implements
Extension Methods

Constructors

FluidResourceSourceData(GlobalChunkCoordinate, IEnumerable<ChunkVector>, IFluid)

public FluidResourceSourceData(GlobalChunkCoordinate position_GC, IEnumerable<ChunkVector> tiles_LC, IFluid fluidResource)

Parameters

position_GC GlobalChunkCoordinate
tiles_LC IEnumerable<ChunkVector>
fluidResource IFluid

Fields

FluidResource

public readonly IFluid FluidResource

Field Value

IFluid

Position_GC

public readonly GlobalChunkCoordinate Position_GC

Field Value

GlobalChunkCoordinate

Tiles_LC

public readonly ChunkVector[] Tiles_LC

Field Value

ChunkVector[]

Methods

Create()

public IMapResourceSource Create()

Returns

IMapResourceSource