Class FluidResourceSourceData
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidResourceSourceData : IResourceSourceData
- Inheritance
-
objectFluidResourceSourceData
- Implements
- Extension Methods
Constructors
FluidResourceSourceData(GlobalChunkCoordinate, IEnumerable<ChunkVector>, IFluid)
public FluidResourceSourceData(GlobalChunkCoordinate position_GC, IEnumerable<ChunkVector> tiles_LC, IFluid fluidResource)
Parameters
position_GCGlobalChunkCoordinatetiles_LCIEnumerable<ChunkVector>fluidResourceIFluid
Fields
FluidResource
public readonly IFluid FluidResource
Field Value
Position_GC
public readonly GlobalChunkCoordinate Position_GC
Field Value
Tiles_LC
public readonly ChunkVector[] Tiles_LC
Field Value
Methods
Create()
public IMapResourceSource Create()