Class FluidStorageSimulation
- Namespace
- Root
- Assembly
- Game.Content.dll
public class FluidStorageSimulation : Simulation<FluidStorageSimulationState>, IUpdatableSimulation, IFluidSimulation, ISimulation
- Inheritance
-
objectFluidStorageSimulation
- Implements
- Inherited Members
- Extension Methods
Constructors
FluidStorageSimulation(FluidStorageSimulationState, IFluidStorageConfiguration)
public FluidStorageSimulation(FluidStorageSimulationState state, IFluidStorageConfiguration config)
Parameters
stateFluidStorageSimulationStateconfigIFluidStorageConfiguration
Fields
Container
public readonly StoringFluidContainer Container
Field Value
Properties
NumFluidProviders
public int NumFluidProviders { get; }
Property Value
- int
NumFluidReceivers
public int NumFluidReceivers { get; }
Property Value
- int
Methods
ClearContent()
public void ClearContent()
GetFluidProvider(int)
public IFluidProvider GetFluidProvider(int index)
Parameters
indexint
Returns
GetFluidReceiver(int)
public IFluidReceiver GetFluidReceiver(int index)
Parameters
indexint
Returns
Update(Ticks, Ticks)
public void Update(Ticks startTicks, Ticks deltaTicks)