Table of Contents

Class FontsAdjustmentData

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Fonts_Adjustment", menuName = "Metadata/Text/Fonts Adjustments")]
public class FontsAdjustmentData : ScriptableObject
Inheritance
object
Object
ScriptableObject
FontsAdjustmentData
Extension Methods

Constructors

FontsAdjustmentData()

public FontsAdjustmentData()

Fields

FontAssets

public TMP_FontAsset[] FontAssets

Field Value

TMP_FontAsset[]

NotReadableDilate

public float NotReadableDilate

Field Value

float

NotReadableResolution

public int2 NotReadableResolution

Field Value

int2

ReadableDilate

public float ReadableDilate

Field Value

float

ReadableResolution

public int2 ReadableResolution

Field Value

int2