Class FontsAdjustmentData
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Fonts_Adjustment", menuName = "Metadata/Text/Fonts Adjustments")]
public class FontsAdjustmentData : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectFontsAdjustmentData
- Extension Methods
Constructors
FontsAdjustmentData()
public FontsAdjustmentData()
Fields
FontAssets
public TMP_FontAsset[] FontAssets
Field Value
- TMP_FontAsset[]
NotReadableDilate
public float NotReadableDilate
Field Value
- float
NotReadableResolution
public int2 NotReadableResolution
Field Value
- int2
ReadableDilate
public float ReadableDilate
Field Value
- float
ReadableResolution
public int2 ReadableResolution
Field Value
- int2