Table of Contents

Class GameEnvironmentManager

Namespace
Root
Assembly
SPZGameAssembly.dll
public static class GameEnvironmentManager
Inheritance
object
GameEnvironmentManager

Properties

BlueprintLibraryPath

[Obsolete("Inject into BlueprintLibrary")]
public static string BlueprintLibraryPath { get; }

Property Value

string

BuildDate

public static string BuildDate { get; }

Property Value

string

DetailedVersion

public static string DetailedVersion { get; }

Property Value

string

ModsPath

public static string ModsPath { get; }

Property Value

string

SavegamePath

public static string SavegamePath { get; }

Property Value

string

Version

public static string Version { get; }

Property Value

string

Methods

LogDefines()

public static void LogDefines()

ReadBuildDate()

public static void ReadBuildDate()