Class GlobalShaderInputs
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public static class GlobalShaderInputs
- Inheritance
-
object
GlobalShaderInputs
Fields
BeltArrowColorTexture
public static int BeltArrowColorTexture
Field Value
- int
public static int CameraAngle
Field Value
- int
public static int ChunkGridSizeOuter
Field Value
- int
public static int CinematicOverlayFactor
Field Value
- int
public static int ColorBlindMode
Field Value
- int
public static int CurrentLayerColor
Field Value
- int
public static int CursorWorldPos
Field Value
- int
public static int DarkMode
Field Value
- int
public static int GlobalSimulationTime
Field Value
- int
public static int HideIslandLayerMaximumVisiblity
Field Value
- int
public static int HudPulseAnimation
Field Value
- int
public static int InBuildingMode
Field Value
- int
public static int IslandLayersParams
Field Value
- int
public static int IslandOverviewPlayingfieldColor
Field Value
- int
LayerColorTexture
public static int LayerColorTexture
Field Value
- int
public static int LayerCount
Field Value
- int
public static int LayersParams
Field Value
- int
public static int MaterialDebugGlobalOverride
Field Value
- int
MaterialDebugLookupTexture
public static int MaterialDebugLookupTexture
Field Value
- int
public static int MaterialDebugMask
Field Value
- int
public static int MaterialDebugPulseBitMask
Field Value
- int
public static int MaterialDebugPulseStartTime
Field Value
- int
public static int MousePosition
Field Value
- int
public static int PlacingBuilding
Field Value
- int
public static int PlacingIsland
Field Value
- int
public static int TilesPerIslandLayer
Field Value
- int
public static int TimeScale
Field Value
- int
Field Value
- int