Class HUDBlueprintLibraryFolderNavigator
- Namespace
- Root
- Assembly
- Game.Hud.dll
public class HUDBlueprintLibraryFolderNavigator : HUDComponent, IHUDDragTarget
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDBlueprintLibraryFolderNavigator
- Implements
- Inherited Members
- Extension Methods
Constructors
HUDBlueprintLibraryFolderNavigator()
public HUDBlueprintLibraryFolderNavigator()
Properties
AllowFolderCreation
public bool AllowFolderCreation { set; }
Property Value
- bool
Folder
public BlueprintLibraryFolder Folder { get; set; }
Property Value
OnEntryEditRequested
public IEvent<IBlueprintLibraryEntry> OnEntryEditRequested { get; }
Property Value
OnEntrySelected
public IEvent<IBlueprintLibraryEntry> OnEntrySelected { get; }
Property Value
OnFolderCreateRequested
public IEvent OnFolderCreateRequested { get; }
Property Value
OnMoveRequested
public IEvent<IBlueprintLibraryEntry, BlueprintLibraryFolder> OnMoveRequested { get; }
Property Value
Methods
Accepts(IHUDDragSource)
public bool Accepts(IHUDDragSource source)
Parameters
sourceIHUDDragSource
Returns
- bool
HandleDrag(IHUDDragSource)
public void HandleDrag(IHUDDragSource source)
Parameters
sourceIHUDDragSource
OnDispose()
protected override void OnDispose()