Table of Contents

Class HUDBlueprintLibraryFolderNavigator

Namespace
Root
Assembly
Game.Hud.dll
public class HUDBlueprintLibraryFolderNavigator : HUDComponent, IHUDDragTarget
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HUDBlueprintLibraryFolderNavigator
Implements
Inherited Members
Extension Methods

Constructors

HUDBlueprintLibraryFolderNavigator()

public HUDBlueprintLibraryFolderNavigator()

Properties

AllowFolderCreation

public bool AllowFolderCreation { set; }

Property Value

bool

Folder

public BlueprintLibraryFolder Folder { get; set; }

Property Value

BlueprintLibraryFolder

OnEntryEditRequested

public IEvent<IBlueprintLibraryEntry> OnEntryEditRequested { get; }

Property Value

IEvent<IBlueprintLibraryEntry>

OnEntrySelected

public IEvent<IBlueprintLibraryEntry> OnEntrySelected { get; }

Property Value

IEvent<IBlueprintLibraryEntry>

OnFolderCreateRequested

public IEvent OnFolderCreateRequested { get; }

Property Value

IEvent

OnMoveRequested

public IEvent<IBlueprintLibraryEntry, BlueprintLibraryFolder> OnMoveRequested { get; }

Property Value

IEvent<IBlueprintLibraryEntry, BlueprintLibraryFolder>

Methods

Accepts(IHUDDragSource)

public bool Accepts(IHUDDragSource source)

Parameters

source IHUDDragSource

Returns

bool

HandleDrag(IHUDDragSource)

public void HandleDrag(IHUDDragSource source)

Parameters

source IHUDDragSource

OnDispose()

protected override void OnDispose()