Table of Contents

Class HUDDebugPanelTabRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public class HUDDebugPanelTabRenderer : HUDDebugPanelTab, IHUDDebugUpdateable
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HUDDebugPanelTabRenderer
Implements
Inherited Members
Extension Methods

Constructors

HUDDebugPanelTabRenderer()

public HUDDebugPanelTabRenderer()

Fields

BestMatch

protected HUDDebugPanelTabRenderer.Instance BestMatch

Field Value

HUDDebugPanelTabRenderer.Instance

CachedSceneRenderers

protected (MeshFilter, MeshRenderer)[] CachedSceneRenderers

Field Value

(MeshFilter, MeshRenderer)[]

CurrentRay

protected Ray CurrentRay

Field Value

Ray

Pipetting

protected bool Pipetting

Field Value

bool

UIMaterialName

[SerializeField]
protected TMP_Text UIMaterialName

Field Value

TMP_Text

UIMeshName

[SerializeField]
protected TMP_Text UIMeshName

Field Value

TMP_Text

UIPipetteByBoundsButton

[SerializeField]
protected Button UIPipetteByBoundsButton

Field Value

Button

UIStackTrace

[SerializeField]
protected TMP_Text UIStackTrace

Field Value

TMP_Text

Methods

CheckGameObjectsIntersections()

protected void CheckGameObjectsIntersections()

CheckMeshIntersectsRay(Matrix4x4, Mesh, Material)

protected void CheckMeshIntersectsRay(Matrix4x4 transformMatrix, Mesh mesh, Material material)

Parameters

transformMatrix Matrix4x4
mesh Mesh
material Material

CollectData()

protected void CollectData()

FilterMethodNamesFromStackTrace(string)

protected static string FilterMethodNamesFromStackTrace(string stackTrace)

Parameters

stackTrace string

Returns

string