Class HUDDebugPanelTabRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class HUDDebugPanelTabRenderer : HUDDebugPanelTab, IHUDDebugUpdateable
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDDebugPanelTabRenderer
- Implements
- Inherited Members
- Extension Methods
Constructors
HUDDebugPanelTabRenderer()
public HUDDebugPanelTabRenderer()
Fields
BestMatch
protected HUDDebugPanelTabRenderer.Instance BestMatch
Field Value
CachedSceneRenderers
protected (MeshFilter, MeshRenderer)[] CachedSceneRenderers
Field Value
- (MeshFilter, MeshRenderer)[]
CurrentRay
protected Ray CurrentRay
Field Value
- Ray
Pipetting
protected bool Pipetting
Field Value
- bool
UIMaterialName
[SerializeField]
protected TMP_Text UIMaterialName
Field Value
- TMP_Text
UIMeshName
[SerializeField]
protected TMP_Text UIMeshName
Field Value
- TMP_Text
UIPipetteByBoundsButton
[SerializeField]
protected Button UIPipetteByBoundsButton
Field Value
- Button
UIStackTrace
[SerializeField]
protected TMP_Text UIStackTrace
Field Value
- TMP_Text
Methods
CheckGameObjectsIntersections()
protected void CheckGameObjectsIntersections()
CheckMeshIntersectsRay(Matrix4x4, Mesh, Material)
protected void CheckMeshIntersectsRay(Matrix4x4 transformMatrix, Mesh mesh, Material material)
Parameters
transformMatrixMatrix4x4meshMeshmaterialMaterial
CollectData()
protected void CollectData()
FilterMethodNamesFromStackTrace(string)
protected static string FilterMethodNamesFromStackTrace(string stackTrace)
Parameters
stackTracestring
Returns
- string