Table of Contents

Class HUDMassSelectionDrawUtils

Namespace
Root
Assembly
SPZGameAssembly.dll
public static class HUDMassSelectionDrawUtils
Inheritance
object
HUDMassSelectionDrawUtils

Methods

Draw_AreaSelectionMesh(FrameDrawOptions, UnityMeshReference, in WorldCoordinate, MaterialPropertyBlock, Angle, in WorldDimension?)

public static void Draw_AreaSelectionMesh(FrameDrawOptions options, UnityMeshReference mesh, in WorldCoordinate pos_W, MaterialPropertyBlock propertyBlock, Angle rotation = default, in WorldDimension? scale = null)

Parameters

options FrameDrawOptions
mesh UnityMeshReference
pos_W WorldCoordinate
propertyBlock MaterialPropertyBlock
rotation Angle
scale WorldDimension?

Draw_BuildingAreaSelection(FrameDrawOptions, GlobalTileCoordinate, GlobalTileCoordinate, HUDMassSelectionSelectionType, bool)

public static void Draw_BuildingAreaSelection(FrameDrawOptions options, GlobalTileCoordinate start_G, GlobalTileCoordinate end_G, HUDMassSelectionSelectionType type, bool borderOnly = false)

Parameters

options FrameDrawOptions
start_G GlobalTileCoordinate
end_G GlobalTileCoordinate
type HUDMassSelectionSelectionType
borderOnly bool

Draw_IslandAreaSelection(FrameDrawOptions, GlobalChunkCoordinate, GlobalChunkCoordinate, HUDMassSelectionSelectionType, bool)

public static void Draw_IslandAreaSelection(FrameDrawOptions options, GlobalChunkCoordinate start_GC, GlobalChunkCoordinate end_GC, HUDMassSelectionSelectionType type, bool borderOnly = false)

Parameters

options FrameDrawOptions
start_GC GlobalChunkCoordinate
end_GC GlobalChunkCoordinate
type HUDMassSelectionSelectionType
borderOnly bool