Class HUDMassSelectionDrawUtils
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public static class HUDMassSelectionDrawUtils
- Inheritance
-
objectHUDMassSelectionDrawUtils
Methods
Draw_AreaSelectionMesh(FrameDrawOptions, UnityMeshReference, in WorldCoordinate, MaterialPropertyBlock, Angle, in WorldDimension?)
public static void Draw_AreaSelectionMesh(FrameDrawOptions options, UnityMeshReference mesh, in WorldCoordinate pos_W, MaterialPropertyBlock propertyBlock, Angle rotation = default, in WorldDimension? scale = null)
Parameters
optionsFrameDrawOptionsmeshUnityMeshReferencepos_WWorldCoordinatepropertyBlockMaterialPropertyBlockrotationAnglescaleWorldDimension?
Draw_BuildingAreaSelection(FrameDrawOptions, GlobalTileCoordinate, GlobalTileCoordinate, HUDMassSelectionSelectionType, bool)
public static void Draw_BuildingAreaSelection(FrameDrawOptions options, GlobalTileCoordinate start_G, GlobalTileCoordinate end_G, HUDMassSelectionSelectionType type, bool borderOnly = false)
Parameters
optionsFrameDrawOptionsstart_GGlobalTileCoordinateend_GGlobalTileCoordinatetypeHUDMassSelectionSelectionTypeborderOnlybool
Draw_IslandAreaSelection(FrameDrawOptions, GlobalChunkCoordinate, GlobalChunkCoordinate, HUDMassSelectionSelectionType, bool)
public static void Draw_IslandAreaSelection(FrameDrawOptions options, GlobalChunkCoordinate start_GC, GlobalChunkCoordinate end_GC, HUDMassSelectionSelectionType type, bool borderOnly = false)
Parameters
optionsFrameDrawOptionsstart_GCGlobalChunkCoordinateend_GCGlobalChunkCoordinatetypeHUDMassSelectionSelectionTypeborderOnlybool