Class HUDScreenshotManager
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class HUDScreenshotManager : HUDPart
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDScreenshotManager
- Inherited Members
- Extension Methods
Constructors
HUDScreenshotManager()
public HUDScreenshotManager()
Fields
TOKEN_CAPTURING_SCREENSHOT
public const string TOKEN_CAPTURING_SCREENSHOT = "HUDScreenshotManager$capturing"
Field Value
- string
TOKEN_CAPTURING_SCREENSHOT_UI
public const string TOKEN_CAPTURING_SCREENSHOT_UI = "HUDScreenshotManager$capturing_with_ui"
Field Value
- string
Methods
CaptureAndSaveScreenshot()
protected static string CaptureAndSaveScreenshot()
Returns
- string
CaptureScreenshot()
protected void CaptureScreenshot()
CreateScreenshotSequence(Action, bool)
protected void CreateScreenshotSequence(Action onComplete, bool delay)
Parameters
onCompleteActiondelaybool
OnDispose()
protected override void OnDispose()
OnGameUpdate(InputDownstreamContext, FrameDrawOptions)
public override void OnGameUpdate(InputDownstreamContext context, FrameDrawOptions drawOptions)
Parameters
contextInputDownstreamContextdrawOptionsFrameDrawOptions
ShowScreenshotNotification(string)
protected void ShowScreenshotNotification(string filename)
Parameters
filenamestring