Table of Contents

Class HUDScreenshotManager

Namespace
Root
Assembly
SPZGameAssembly.dll
public class HUDScreenshotManager : HUDPart
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HUDScreenshotManager
Inherited Members
Extension Methods

Constructors

HUDScreenshotManager()

public HUDScreenshotManager()

Fields

TOKEN_CAPTURING_SCREENSHOT

public const string TOKEN_CAPTURING_SCREENSHOT = "HUDScreenshotManager$capturing"

Field Value

string

TOKEN_CAPTURING_SCREENSHOT_UI

public const string TOKEN_CAPTURING_SCREENSHOT_UI = "HUDScreenshotManager$capturing_with_ui"

Field Value

string

Methods

CaptureAndSaveScreenshot()

protected static string CaptureAndSaveScreenshot()

Returns

string

CaptureScreenshot()

protected void CaptureScreenshot()

CreateScreenshotSequence(Action, bool)

protected void CreateScreenshotSequence(Action onComplete, bool delay)

Parameters

onComplete Action
delay bool

OnDispose()

protected override void OnDispose()

OnGameUpdate(InputDownstreamContext, FrameDrawOptions)

public override void OnGameUpdate(InputDownstreamContext context, FrameDrawOptions drawOptions)

Parameters

context InputDownstreamContext
drawOptions FrameDrawOptions

ShowScreenshotNotification(string)

protected void ShowScreenshotNotification(string filename)

Parameters

filename string