Class HUDVisualizations
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class HUDVisualizations : HUDPart
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDVisualizations
- Inherited Members
- Extension Methods
Constructors
HUDVisualizations()
public HUDVisualizations()
Fields
CurrentAnimation
protected Sequence CurrentAnimation
Field Value
- Sequence
UIChildViewParent
public RectTransform UIChildViewParent
Field Value
- RectTransform
UIIconButtonPrefab
public PrefabViewReference<HUDIconButton> UIIconButtonPrefab
Field Value
- PrefabViewReference<HUDIconButton>
UIMainCanvasGroup
public CanvasGroup UIMainCanvasGroup
Field Value
- CanvasGroup
UIVisualizationsParent
public RectTransform UIVisualizationsParent
Field Value
- RectTransform
UIWaypointsVisualizationPanelContainerPrefab
public PrefabViewReference<HUDWaypointsVisualizationPanelContainer> UIWaypointsVisualizationPanelContainerPrefab
Field Value
- PrefabViewReference<HUDWaypointsVisualizationPanelContainer>
Visible
protected bool Visible
Field Value
- bool
Visualizations
protected List<HUDVisualizations.VisualizationInstance> Visualizations
Field Value
Methods
AddVisualizationWithChildView<TVisualization, TViewInterface>(PrefabViewReference<TViewInterface>)
protected void AddVisualizationWithChildView<TVisualization, TViewInterface>(PrefabViewReference<TViewInterface> prefabViewReference) where TVisualization : HUDVisualization where TViewInterface : MonoBehaviour, IView
Parameters
prefabViewReferencePrefabViewReference<TViewInterface>
Type Parameters
TVisualizationTViewInterface
AddVisualization<TVisualization>()
protected void AddVisualization<TVisualization>() where TVisualization : HUDVisualization
Type Parameters
TVisualization
AddVisualization<TVisualization, TArg0>(TArg0)
protected void AddVisualization<TVisualization, TArg0>(TArg0 arg0) where TVisualization : HUDVisualization where TArg0 : class
Parameters
arg0TArg0
Type Parameters
TVisualizationTArg0
OnDispose()
protected override void OnDispose()
OnGameUpdate(InputDownstreamContext, FrameDrawOptions)
public override void OnGameUpdate(InputDownstreamContext context, FrameDrawOptions drawOptions)
Parameters
contextInputDownstreamContextdrawOptionsFrameDrawOptions
SetVisible(bool)
protected void SetVisible(bool visible)
Parameters
visiblebool