Class HUDWaypoints
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class HUDWaypoints : HUDPart
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDWaypoints
- Inherited Members
- Extension Methods
Constructors
HUDWaypoints()
public HUDWaypoints()
Fields
CurrentAnimation
protected Sequence CurrentAnimation
Field Value
- Sequence
WaypointHandles
protected List<HUDWaypoints.WaypointHandle> WaypointHandles
Field Value
- List<HUDWaypoints.WaypointHandle>
Properties
AreWaypointsAvailable
protected bool AreWaypointsAvailable { get; }
Property Value
- bool
Methods
GetHandleByUid(string)
protected HUDWaypoints.WaypointHandle GetHandleByUid(string uid)
Parameters
uidstring
Returns
OnDispose()
protected override void OnDispose()
OnGameUpdate(InputDownstreamContext, FrameDrawOptions)
public override void OnGameUpdate(InputDownstreamContext context, FrameDrawOptions drawOptions)
Parameters
contextInputDownstreamContextdrawOptionsFrameDrawOptions
OnSavedPositionChanged(PlayerWaypoint)
protected void OnSavedPositionChanged(PlayerWaypoint stored)
Parameters
storedPlayerWaypoint
OnWaypointAdded(IPlayerWaypoint)
protected void OnWaypointAdded(IPlayerWaypoint waypoint)
Parameters
waypointIPlayerWaypoint
OnWaypointChanged(IPlayerWaypoint)
protected void OnWaypointChanged(IPlayerWaypoint waypoint)
Parameters
waypointIPlayerWaypoint
OnWaypointRemoved(IPlayerWaypoint)
protected void OnWaypointRemoved(IPlayerWaypoint waypoint)
Parameters
waypointIPlayerWaypoint
RenderWaypoint(WaypointHandle)
protected void RenderWaypoint(HUDWaypoints.WaypointHandle handle)
Parameters
handleHUDWaypoints.WaypointHandle
Run()
public void Run()
ShowAddDialog()
protected void ShowAddDialog()
ShowEditDialog(WaypointHandle)
protected void ShowEditDialog(HUDWaypoints.WaypointHandle handle)
Parameters
handleHUDWaypoints.WaypointHandle
UpdateActiveState()
protected void UpdateActiveState()