Table of Contents

Class HUDWaypoints

Namespace
Root
Assembly
SPZGameAssembly.dll
public class HUDWaypoints : HUDPart
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HUDWaypoints
Inherited Members
Extension Methods

Constructors

HUDWaypoints()

public HUDWaypoints()

Fields

CurrentAnimation

protected Sequence CurrentAnimation

Field Value

Sequence

WaypointHandles

protected List<HUDWaypoints.WaypointHandle> WaypointHandles

Field Value

List<HUDWaypoints.WaypointHandle>

Properties

AreWaypointsAvailable

protected bool AreWaypointsAvailable { get; }

Property Value

bool

Methods

GetHandleByUid(string)

protected HUDWaypoints.WaypointHandle GetHandleByUid(string uid)

Parameters

uid string

Returns

HUDWaypoints.WaypointHandle

OnDispose()

protected override void OnDispose()

OnGameUpdate(InputDownstreamContext, FrameDrawOptions)

public override void OnGameUpdate(InputDownstreamContext context, FrameDrawOptions drawOptions)

Parameters

context InputDownstreamContext
drawOptions FrameDrawOptions

OnSavedPositionChanged(PlayerWaypoint)

protected void OnSavedPositionChanged(PlayerWaypoint stored)

Parameters

stored PlayerWaypoint

OnWaypointAdded(IPlayerWaypoint)

protected void OnWaypointAdded(IPlayerWaypoint waypoint)

Parameters

waypoint IPlayerWaypoint

OnWaypointChanged(IPlayerWaypoint)

protected void OnWaypointChanged(IPlayerWaypoint waypoint)

Parameters

waypoint IPlayerWaypoint

OnWaypointRemoved(IPlayerWaypoint)

protected void OnWaypointRemoved(IPlayerWaypoint waypoint)

Parameters

waypoint IPlayerWaypoint

RenderWaypoint(WaypointHandle)

protected void RenderWaypoint(HUDWaypoints.WaypointHandle handle)

Parameters

handle HUDWaypoints.WaypointHandle

Run()

public void Run()

ShowAddDialog()

protected void ShowAddDialog()

ShowEditDialog(WaypointHandle)

protected void ShowEditDialog(HUDWaypoints.WaypointHandle handle)

Parameters

handle HUDWaypoints.WaypointHandle

UpdateActiveState()

protected void UpdateActiveState()