Class HUDWaypointsVisualization
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class HUDWaypointsVisualization : HUDVisualization
- Inheritance
-
objectHUDWaypointsVisualization
- Inherited Members
- Extension Methods
Constructors
HUDWaypointsVisualization(DrawManager, Player, Viewport, HUDWaypointsVisualizationPanelContainer, IUniversalShapeRenderer)
public HUDWaypointsVisualization(DrawManager drawManager, Player player, Viewport viewport, HUDWaypointsVisualizationPanelContainer uiPanelContainer, IUniversalShapeRenderer shapeRenderer)
Parameters
drawManagerDrawManagerplayerPlayerviewportViewportuiPanelContainerHUDWaypointsVisualizationPanelContainershapeRendererIUniversalShapeRenderer
Properties
IsAvailable
public override bool IsAvailable { get; }
Property Value
- bool
Methods
Dispose()
public void Dispose()
DrawFinal(FrameDrawOptionsNoLOD)
public void DrawFinal(FrameDrawOptionsNoLOD options)
Parameters
optionsFrameDrawOptionsNoLOD
GetAnimationDuration(bool)
protected override float GetAnimationDuration(bool fadingOut)
Parameters
fadingOutbool
Returns
- float
GetAnimationEasing(bool)
protected override Ease GetAnimationEasing(bool fadingOut)
Parameters
fadingOutbool
Returns
- Ease
GetIcon()
public override Sprite GetIcon()
Returns
- Sprite
GetTitle()
public override IText GetTitle()