Table of Contents

Class HUDWaypointsVisualization

Namespace
Root
Assembly
SPZGameAssembly.dll
[UsedImplicitly]
public class HUDWaypointsVisualization : HUDVisualization
Inheritance
object
HUDWaypointsVisualization
Inherited Members
Extension Methods

Constructors

HUDWaypointsVisualization(DrawManager, Player, Viewport, HUDWaypointsVisualizationPanelContainer, IUniversalShapeRenderer)

public HUDWaypointsVisualization(DrawManager drawManager, Player player, Viewport viewport, HUDWaypointsVisualizationPanelContainer uiPanelContainer, IUniversalShapeRenderer shapeRenderer)

Parameters

drawManager DrawManager
player Player
viewport Viewport
uiPanelContainer HUDWaypointsVisualizationPanelContainer
shapeRenderer IUniversalShapeRenderer

Properties

IsAvailable

public override bool IsAvailable { get; }

Property Value

bool

Methods

Dispose()

public void Dispose()

DrawFinal(FrameDrawOptionsNoLOD)

public void DrawFinal(FrameDrawOptionsNoLOD options)

Parameters

options FrameDrawOptionsNoLOD

GetAnimationDuration(bool)

protected override float GetAnimationDuration(bool fadingOut)

Parameters

fadingOut bool

Returns

float

GetAnimationEasing(bool)

protected override Ease GetAnimationEasing(bool fadingOut)

Parameters

fadingOut bool

Returns

Ease

GetIcon()

public override Sprite GetIcon()

Returns

Sprite

GetTitle()

public override IText GetTitle()

Returns

IText