Class HUDWaypointsVisualizationCollapsePanel
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class HUDWaypointsVisualizationCollapsePanel : HUDComponent
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourHUDWaypointsVisualizationCollapsePanel
- Inherited Members
- Extension Methods
Constructors
HUDWaypointsVisualizationCollapsePanel()
public HUDWaypointsVisualizationCollapsePanel()
Fields
CanvasGroup
public CanvasGroup CanvasGroup
Field Value
- CanvasGroup
MoverTransform
public RectTransform MoverTransform
Field Value
- RectTransform
PanelContainer
[HideInInspector]
public HUDWaypointsVisualizationPanelContainer PanelContainer
Field Value
PanelTransform
public RectTransform PanelTransform
Field Value
- RectTransform
RawImagePrefab
public PrefabReference<RawImage> RawImagePrefab
Field Value
- PrefabReference<RawImage>
Properties
Active
public bool Active { get; }
Property Value
- bool
Alpha
public float Alpha { get; }
Property Value
- float
Methods
OnDispose()
protected override void OnDispose()
ReleaseAllRawImages()
public void ReleaseAllRawImages()
UpdateActiveState(bool, float, float)
public void UpdateActiveState(bool active, float scale, float alpha)
Parameters
activeboolscalefloatalphafloat
UpdateData(List<Texture>)
public void UpdateData(List<Texture> shapeTextures)
Parameters
shapeTexturesList<Texture>