Interface ISimulationSpeedReader
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public interface ISimulationSpeedReader
- Extension Methods
Properties
IsPaused
bool IsPaused { get; }
Property Value
- bool
OnSpeedChanged
IEvent<float> OnSpeedChanged { get; }
Property Value
- IEvent<float>
SimulationTime_G
[Obsolete("Use MapSimulator.SimulationTime instead.")]
double SimulationTime_G { get; }
Property Value
- double
Speed
float Speed { get; }
Property Value
- float