Table of Contents

Interface ISimulationSpeedReader

Namespace
Root
Assembly
SPZGameAssembly.dll
public interface ISimulationSpeedReader
Extension Methods

Properties

IsPaused

bool IsPaused { get; }

Property Value

bool

OnSpeedChanged

IEvent<float> OnSpeedChanged { get; }

Property Value

IEvent<float>

SimulationTime_G

[Obsolete("Use MapSimulator.SimulationTime instead.")]
double SimulationTime_G { get; }

Property Value

double

Speed

float Speed { get; }

Property Value

float