Table of Contents

Struct InstancedMeshRendererInstance

Namespace
Root
Assembly
SPZGameAssembly.dll
public readonly struct InstancedMeshRendererInstance : IRendererInstance
Implements
Extension Methods

Constructors

InstancedMeshRendererInstance(IMeshReference, IMaterialReference, Matrix4x4, ShadowToken, ShadowToken)

public InstancedMeshRendererInstance(IMeshReference mesh, IMaterialReference material, Matrix4x4 transform, ShadowToken castShadow = default, ShadowToken receiveShadow = default)

Parameters

mesh IMeshReference
material IMaterialReference
transform Matrix4x4
castShadow ShadowToken
receiveShadow ShadowToken

Fields

CastShadow

public readonly ShadowToken CastShadow

Field Value

ShadowToken

Material

public readonly IMaterialReference Material

Field Value

IMaterialReference

Mesh

public readonly IMeshReference Mesh

Field Value

IMeshReference

ReceiveShadow

public readonly ShadowToken ReceiveShadow

Field Value

ShadowToken

Transform

public readonly Matrix4x4 Transform

Field Value

Matrix4x4