Struct InstancedMeshRendererInstance
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct InstancedMeshRendererInstance : IRendererInstance
- Implements
- Extension Methods
Constructors
InstancedMeshRendererInstance(IMeshReference, IMaterialReference, Matrix4x4, ShadowToken, ShadowToken)
public InstancedMeshRendererInstance(IMeshReference mesh, IMaterialReference material, Matrix4x4 transform, ShadowToken castShadow = default, ShadowToken receiveShadow = default)
Parameters
meshIMeshReferencematerialIMaterialReferencetransformMatrix4x4castShadowShadowTokenreceiveShadowShadowToken
Fields
CastShadow
public readonly ShadowToken CastShadow
Field Value
Material
public readonly IMaterialReference Material
Field Value
Mesh
public readonly IMeshReference Mesh
Field Value
ReceiveShadow
public readonly ShadowToken ReceiveShadow
Field Value
Transform
public readonly Matrix4x4 Transform
Field Value
- Matrix4x4