Class IslandAccessorAdapter
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class IslandAccessorAdapter : IEntityAccessorAdapter<IslandDescriptor, GlobalChunkCoordinate, GlobalChunkPivot, GlobalChunkTransform, IslandInstanceModel, IslandConnector, IslandConnection>, IEntityAccessorAdapter<IslandDescriptor, GlobalChunkCoordinate>
- Inheritance
-
objectIslandAccessorAdapter
- Implements
- Extension Methods
Constructors
IslandAccessorAdapter()
public IslandAccessorAdapter()
Methods
TryGetEntity(IReadOnlyMapLayoutModel, GlobalChunkCoordinate, out IslandInstanceModel)
public bool TryGetEntity(IReadOnlyMapLayoutModel map, GlobalChunkCoordinate position, out IslandInstanceModel entityModel)
Parameters
mapIReadOnlyMapLayoutModelpositionGlobalChunkCoordinateentityModelIslandInstanceModel
Returns
- bool
TryGetEntity<TMapLayout>(TMapLayout, GlobalChunkCoordinate, out IslandDescriptor)
public bool TryGetEntity<TMapLayout>(TMapLayout map, GlobalChunkCoordinate position, out IslandDescriptor entityDescriptor) where TMapLayout : IReadOnlyMapLayout
Parameters
mapTMapLayoutpositionGlobalChunkCoordinateentityDescriptorIslandDescriptor
Returns
- bool
Type Parameters
TMapLayout