Table of Contents

Class IslandAccessorAdapter

Namespace
Root
Assembly
SPZGameAssembly.dll
public class IslandAccessorAdapter : IEntityAccessorAdapter<IslandDescriptor, GlobalChunkCoordinate, GlobalChunkPivot, GlobalChunkTransform, IslandInstanceModel, IslandConnector, IslandConnection>, IEntityAccessorAdapter<IslandDescriptor, GlobalChunkCoordinate>
Inheritance
object
IslandAccessorAdapter
Implements
Extension Methods

Constructors

IslandAccessorAdapter()

public IslandAccessorAdapter()

Methods

TryGetEntity(IReadOnlyMapLayoutModel, GlobalChunkCoordinate, out IslandInstanceModel)

public bool TryGetEntity(IReadOnlyMapLayoutModel map, GlobalChunkCoordinate position, out IslandInstanceModel entityModel)

Parameters

map IReadOnlyMapLayoutModel
position GlobalChunkCoordinate
entityModel IslandInstanceModel

Returns

bool

TryGetEntity<TMapLayout>(TMapLayout, GlobalChunkCoordinate, out IslandDescriptor)

public bool TryGetEntity<TMapLayout>(TMapLayout map, GlobalChunkCoordinate position, out IslandDescriptor entityDescriptor) where TMapLayout : IReadOnlyMapLayout

Parameters

map TMapLayout
position GlobalChunkCoordinate
entityDescriptor IslandDescriptor

Returns

bool

Type Parameters

TMapLayout