Table of Contents

Class IslandWithinAvailableLayerBoundariesRulesProcessor

Namespace
Root
Assembly
SPZGameAssembly.dll
public class IslandWithinAvailableLayerBoundariesRulesProcessor : IPlacementProcessor
Inheritance
object
IslandWithinAvailableLayerBoundariesRulesProcessor
Implements
Extension Methods

Constructors

IslandWithinAvailableLayerBoundariesRulesProcessor(IViewportLayersController)

public IslandWithinAvailableLayerBoundariesRulesProcessor(IViewportLayersController viewportLayersController)

Parameters

viewportLayersController IViewportLayersController

Methods

Process(IPlacementData, PlacementInputHolder, IMapModel, IReadOnlyMapLayoutModel, IPlacementErrors)

public void Process(IPlacementData placementData, PlacementInputHolder placementInput, IMapModel realMap, IReadOnlyMapLayoutModel virtualMap, IPlacementErrors placementErrors)

Parameters

placementData IPlacementData
placementInput PlacementInputHolder
realMap IMapModel
virtualMap IReadOnlyMapLayoutModel
placementErrors IPlacementErrors