Class LODMeshAsset
- Namespace
- Root
- Assembly
- Game.Core.Rendering.dll
[CreateAssetMenu(menuName = "Visuals/LOD Mesh", fileName = "LODMesh")]
public class LODMeshAsset : ScriptableObject, ILODMeshAssignable, ILODMesh
- Inheritance
-
objectObjectScriptableObjectLODMeshAsset
- Implements
- Extension Methods
Constructors
LODMeshAsset()
public LODMeshAsset()
Properties
Count
public int Count { get; }
Property Value
- int
Methods
ClearCache()
public void ClearCache()
TryGet(int, out IMeshReference)
public bool TryGet(int lod, out IMeshReference handle)
Parameters
lodinthandleIMeshReference
Returns
- bool