Table of Contents

Class LODMeshMaterialAsset

Namespace
Root
Assembly
Game.Core.Rendering.dll
[CreateAssetMenu(menuName = "Visuals/LOD Mesh + Material", fileName = "LODMeshMaterial")]
public class LODMeshMaterialAsset : ScriptableObject, ILODMeshMaterial
Inheritance
object
Object
ScriptableObject
LODMeshMaterialAsset
Implements
Extension Methods

Constructors

LODMeshMaterialAsset()

public LODMeshMaterialAsset()

Properties

LODMaterial

public ILODMaterial LODMaterial { get; }

Property Value

ILODMaterial

LODMesh

public ILODMesh LODMesh { get; }

Property Value

ILODMesh

Methods

TryGet(int, int, out IMeshReference, out IMaterialReference)

public bool TryGet(int meshLod, int materialLod, out IMeshReference mesh, out IMaterialReference material)

Parameters

meshLod int
materialLod int
mesh IMeshReference
material IMaterialReference

Returns

bool