Class LODMeshMaterialAsset
- Namespace
- Root
- Assembly
- Game.Core.Rendering.dll
[CreateAssetMenu(menuName = "Visuals/LOD Mesh + Material", fileName = "LODMeshMaterial")]
public class LODMeshMaterialAsset : ScriptableObject, ILODMeshMaterial
- Inheritance
-
objectObjectScriptableObjectLODMeshMaterialAsset
- Implements
- Extension Methods
Constructors
LODMeshMaterialAsset()
public LODMeshMaterialAsset()
Properties
LODMaterial
public ILODMaterial LODMaterial { get; }
Property Value
LODMesh
public ILODMesh LODMesh { get; }
Property Value
Methods
TryGet(int, int, out IMeshReference, out IMaterialReference)
public bool TryGet(int meshLod, int materialLod, out IMeshReference mesh, out IMaterialReference material)
Parameters
meshLodintmaterialLodintmeshIMeshReferencematerialIMaterialReference
Returns
- bool