Class LabelBuildingPlacementIndicator
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[UsedImplicitly]
public class LabelBuildingPlacementIndicator : BuildingPlacementIndicator<LabelConfiguration, LabelMetaBuildingDefinition.DrawData>, IBuildingPlacementIndicator
- Inheritance
-
objectLabelBuildingPlacementIndicator
- Implements
- Inherited Members
- Extension Methods
Constructors
LabelBuildingPlacementIndicator(ITextMeshAccessor)
public LabelBuildingPlacementIndicator(ITextMeshAccessor textMeshAccessor)
Parameters
textMeshAccessorITextMeshAccessor
Methods
Draw(FrameDrawOptions, IMapModel, IPlacementData, IslandModel, GlobalTileTransform, IBuildingDefinition, LabelConfiguration, DrawData)
protected override void Draw(FrameDrawOptions drawOptions, IMapModel map, IPlacementData placementData, IslandModel island, GlobalTileTransform transform, IBuildingDefinition definition, LabelConfiguration configuration, LabelMetaBuildingDefinition.DrawData drawData)
Parameters
drawOptionsFrameDrawOptionsmapIMapModelplacementDataIPlacementDataislandIslandModeltransformGlobalTileTransformdefinitionIBuildingDefinitionconfigurationLabelConfigurationdrawDataLabelMetaBuildingDefinition.DrawData