Class LabelSimulationRenderer.Data
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class LabelSimulationRenderer.Data : SimulationRenderer<ConnectableBuildingSimulation, LabelSimulation>.StateData
- Inheritance
-
objectLabelSimulationRenderer.Data
- Inherited Members
- Extension Methods
Constructors
Data(IBuildingDefinition)
public Data(IBuildingDefinition definition)
Parameters
definitionIBuildingDefinition
Properties
CachedMesh
public IMeshReference CachedMesh { get; }
Property Value
CachedScale
public float CachedScale { get; }
Property Value
- float
CachedText
public string CachedText { get; }
Property Value
- string
Methods
UpdateCachedState(ITextMeshAccessor, string)
public void UpdateCachedState(ITextMeshAccessor textMeshAccessor, string text)
Parameters
textMeshAccessorITextMeshAccessortextstring