Struct MapSoundManager.Cluster
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct MapSoundManager.Cluster
- Extension Methods
Constructors
Cluster(Cluster)
public Cluster(MapSoundSettings.Cluster settings)
Parameters
settingsMapSoundSettings.Cluster
Cluster(float3, Cluster, Dictionary<BuildingDefinitionGroupId, List<ActiveBuilding>>)
public Cluster(float3 canter, MapSoundSettings.Cluster settings, Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>> activeEntitiesByVariant)
Parameters
canterfloat3settingsMapSoundSettings.ClusteractiveEntitiesByVariantDictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>>
Fields
ActiveEntitiesByVariant
public readonly Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>> ActiveEntitiesByVariant
Field Value
- Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>>
Center
public readonly float3 Center
Field Value
- float3
Settings
public readonly MapSoundSettings.Cluster Settings
Field Value
Methods
AddActiveBuilding(ActiveBuilding)
public void AddActiveBuilding(MapSoundManager.ActiveBuilding activeBuilding)
Parameters
activeBuildingMapSoundManager.ActiveBuilding
Clear()
public void Clear()