Table of Contents

Struct MapSoundManager.Cluster

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct MapSoundManager.Cluster
Extension Methods

Constructors

Cluster(Cluster)

public Cluster(MapSoundSettings.Cluster settings)

Parameters

settings MapSoundSettings.Cluster

Cluster(float3, Cluster, Dictionary<BuildingDefinitionGroupId, List<ActiveBuilding>>)

public Cluster(float3 canter, MapSoundSettings.Cluster settings, Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>> activeEntitiesByVariant)

Parameters

canter float3
settings MapSoundSettings.Cluster
activeEntitiesByVariant Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>>

Fields

ActiveEntitiesByVariant

public readonly Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>> ActiveEntitiesByVariant

Field Value

Dictionary<BuildingDefinitionGroupId, List<MapSoundManager.ActiveBuilding>>

Center

public readonly float3 Center

Field Value

float3

Settings

public readonly MapSoundSettings.Cluster Settings

Field Value

MapSoundSettings.Cluster

Methods

AddActiveBuilding(ActiveBuilding)

public void AddActiveBuilding(MapSoundManager.ActiveBuilding activeBuilding)

Parameters

activeBuilding MapSoundManager.ActiveBuilding

Clear()

public void Clear()