Class MapSoundSettings.Cluster
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class MapSoundSettings.Cluster
- Inheritance
-
objectMapSoundSettings.Cluster
- Extension Methods
Constructors
Cluster()
public Cluster()
Fields
CustomBuildingTypeLimits
[FormerlySerializedAs("CustomEntityTypeLimits")]
public MapSoundSettings.BuildingTypeLimit[] CustomBuildingTypeLimits
Field Value
DefaultBuildingTypeLimit
[FormerlySerializedAs("DefaultEntityTypeLimit")]
[Range(1, 18)]
public int DefaultBuildingTypeLimit
Field Value
- int
MaxActiveBuildingCountByCameraDistance
[FormerlySerializedAs("MaxActiveEntityCountByCameraDistance")]
[AnimationCurveRange(0, 100, 0, 100)]
public AnimationCurve MaxActiveBuildingCountByCameraDistance
Field Value
- AnimationCurve
ScoreByPriority
public MapSoundSettings.PriorityScores ScoreByPriority