Table of Contents

Class MapSoundSettings.Cluster

Namespace
Root
Assembly
SPZGameAssembly.dll
public class MapSoundSettings.Cluster
Inheritance
object
MapSoundSettings.Cluster
Extension Methods

Constructors

Cluster()

public Cluster()

Fields

CustomBuildingTypeLimits

[FormerlySerializedAs("CustomEntityTypeLimits")]
public MapSoundSettings.BuildingTypeLimit[] CustomBuildingTypeLimits

Field Value

BuildingTypeLimit[]

DefaultBuildingTypeLimit

[FormerlySerializedAs("DefaultEntityTypeLimit")]
[Range(1, 18)]
public int DefaultBuildingTypeLimit

Field Value

int

MaxActiveBuildingCountByCameraDistance

[FormerlySerializedAs("MaxActiveEntityCountByCameraDistance")]
[AnimationCurveRange(0, 100, 0, 100)]
public AnimationCurve MaxActiveBuildingCountByCameraDistance

Field Value

AnimationCurve

ScoreByPriority

public MapSoundSettings.PriorityScores ScoreByPriority

Field Value

MapSoundSettings.PriorityScores