Class MetaBuiltinGameData
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "MetaBuiltinGameData", menuName = "Metadata/Builtin Game Data")]
public class MetaBuiltinGameData : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectMetaBuiltinGameData
- Extension Methods
Constructors
MetaBuiltinGameData()
public MetaBuiltinGameData()
Fields
BuildingCollectionsForIcons
[Space(20)]
public AuthoringBuildings[] BuildingCollectionsForIcons
Field Value
ColorSchemes
[Space(20)]
public MetaShapeColorScheme[] ColorSchemes
Field Value
ContentPacks
[Space(20)]
public AuthoringContentPack[] ContentPacks
Field Value
- AuthoringContentPack[]
DifficultyPresets
[Space(20)]
public TextAsset[] DifficultyPresets
Field Value
- TextAsset[]
GameModeDefinitions
[Space(20)]
public MetaGameModeDefinition[] GameModeDefinitions
Field Value
GameRules
[Space(20)]
public MetaGameRule[] GameRules
Field Value
Icons
[Space(20)]
public EditorDict<string, Sprite> Icons
Field Value
- EditorDict<string, Sprite>
IslandCollectionsForIcons
[Space(20)]
public AuthoringIslands[] IslandCollectionsForIcons
Field Value
ResourceFolders
[Space(20)]
public string[] ResourceFolders
Field Value
- string[]
ScenarioParameterPresets
[Space(20)]
public TextAsset[] ScenarioParameterPresets
Field Value
- TextAsset[]
Scenarios
[Space(20)]
public TextAsset[] Scenarios
Field Value
- TextAsset[]
ShapesConfigurations
[Space(20)]
public MetaShapesConfiguration[] ShapesConfigurations
Field Value
TutorialConfigs
[Space(20)]
public MetaTutorialConfig[] TutorialConfigs