Table of Contents

Class MetaBuiltinGameData

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(fileName = "MetaBuiltinGameData", menuName = "Metadata/Builtin Game Data")]
public class MetaBuiltinGameData : ScriptableObject
Inheritance
object
Object
ScriptableObject
MetaBuiltinGameData
Extension Methods

Constructors

MetaBuiltinGameData()

public MetaBuiltinGameData()

Fields

BuildingCollectionsForIcons

[Space(20)]
public AuthoringBuildings[] BuildingCollectionsForIcons

Field Value

AuthoringBuildings[]

ColorSchemes

[Space(20)]
public MetaShapeColorScheme[] ColorSchemes

Field Value

MetaShapeColorScheme[]

ContentPacks

[Space(20)]
public AuthoringContentPack[] ContentPacks

Field Value

AuthoringContentPack[]

DifficultyPresets

[Space(20)]
public TextAsset[] DifficultyPresets

Field Value

TextAsset[]

GameModeDefinitions

[Space(20)]
public MetaGameModeDefinition[] GameModeDefinitions

Field Value

MetaGameModeDefinition[]

GameRules

[Space(20)]
public MetaGameRule[] GameRules

Field Value

MetaGameRule[]

Icons

[Space(20)]
public EditorDict<string, Sprite> Icons

Field Value

EditorDict<string, Sprite>

IslandCollectionsForIcons

[Space(20)]
public AuthoringIslands[] IslandCollectionsForIcons

Field Value

AuthoringIslands[]

ResourceFolders

[Space(20)]
public string[] ResourceFolders

Field Value

string[]

ScenarioParameterPresets

[Space(20)]
public TextAsset[] ScenarioParameterPresets

Field Value

TextAsset[]

Scenarios

[Space(20)]
public TextAsset[] Scenarios

Field Value

TextAsset[]

ShapesConfigurations

[Space(20)]
public MetaShapesConfiguration[] ShapesConfigurations

Field Value

MetaShapesConfiguration[]

TutorialConfigs

[Space(20)]
public MetaTutorialConfig[] TutorialConfigs

Field Value

MetaTutorialConfig[]