Class MetaIslandDefinitionGroup
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "IslandGroupId", menuName = "Metadata/Island Group Id")]
public class MetaIslandDefinitionGroup : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectMetaIslandDefinitionGroup
- Extension Methods
Constructors
MetaIslandDefinitionGroup()
public MetaIslandDefinitionGroup()
Fields
Icon
public Sprite Icon
Field Value
- Sprite
Id
public string Id
Field Value
- string
ShouldPresent
public bool ShouldPresent
Field Value
- bool
Properties
Description
public IText Description { get; }
Property Value
Title
public IText Title { get; }