Table of Contents

Class MetaResourcePatchPattern

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Resource Patch", menuName = "Metadata/Islands/Resource Patch")]
public class MetaResourcePatchPattern : ScriptableObject, IPatchPattern
Inheritance
object
Object
ScriptableObject
MetaResourcePatchPattern
Implements
Extension Methods

Constructors

MetaResourcePatchPattern()

public MetaResourcePatchPattern()

Properties

AllPatchTiles_L

public IReadOnlyList<ChunkTileCoordinate> AllPatchTiles_L { get; }

Property Value

IReadOnlyList<ChunkTileCoordinate>

ResourcePatchTiles_L

public ChunkTileCoordinate[] ResourcePatchTiles_L { get; }

Property Value

ChunkTileCoordinate[]

Methods

HasTile_L(ChunkTileCoordinate)

public bool HasTile_L(ChunkTileCoordinate tile_L)

Parameters

tile_L ChunkTileCoordinate

Returns

bool