Class MetaResourcePatchPattern
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Resource Patch", menuName = "Metadata/Islands/Resource Patch")]
public class MetaResourcePatchPattern : ScriptableObject, IPatchPattern
- Inheritance
-
objectObjectScriptableObjectMetaResourcePatchPattern
- Implements
- Extension Methods
Constructors
MetaResourcePatchPattern()
public MetaResourcePatchPattern()
Properties
AllPatchTiles_L
public IReadOnlyList<ChunkTileCoordinate> AllPatchTiles_L { get; }
Property Value
- IReadOnlyList<ChunkTileCoordinate>
ResourcePatchTiles_L
public ChunkTileCoordinate[] ResourcePatchTiles_L { get; }
Property Value
Methods
HasTile_L(ChunkTileCoordinate)
public bool HasTile_L(ChunkTileCoordinate tile_L)
Parameters
tile_LChunkTileCoordinate
Returns
- bool