Table of Contents

Class MetaShapeColorRenderData

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Shape Color Render Data", menuName = "Metadata/Shape Color Render Data")]
public class MetaShapeColorRenderData : ScriptableObject
Inheritance
object
Object
ScriptableObject
MetaShapeColorRenderData
Extension Methods

Constructors

MetaShapeColorRenderData()

public MetaShapeColorRenderData()

Fields

ColorName

public SerializedTranslationId ColorName

Field Value

SerializedTranslationId

MapResourceMaterial

public MaterialReference MapResourceMaterial

Field Value

MaterialReference

MapResourceMinimalMaterial

public MaterialReference MapResourceMinimalMaterial

Field Value

MaterialReference

RegularBuildingMaterial

public MaterialReference RegularBuildingMaterial

Field Value

MaterialReference

RegularBuildingMinimalMaterial

public MaterialReference RegularBuildingMinimalMaterial

Field Value

MaterialReference

RegularIslandMaterial

public MaterialReference RegularIslandMaterial

Field Value

MaterialReference

RegularIslandMinimalMaterial

public MaterialReference RegularIslandMinimalMaterial

Field Value

MaterialReference