Class MetaShapeColorRenderData
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Shape Color Render Data", menuName = "Metadata/Shape Color Render Data")]
public class MetaShapeColorRenderData : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectMetaShapeColorRenderData
- Extension Methods
Constructors
MetaShapeColorRenderData()
public MetaShapeColorRenderData()
Fields
ColorName
public SerializedTranslationId ColorName
Field Value
MapResourceMaterial
public MaterialReference MapResourceMaterial
Field Value
MapResourceMinimalMaterial
public MaterialReference MapResourceMinimalMaterial
Field Value
RegularBuildingMaterial
public MaterialReference RegularBuildingMaterial
Field Value
RegularBuildingMinimalMaterial
public MaterialReference RegularBuildingMinimalMaterial
Field Value
RegularIslandMaterial
public MaterialReference RegularIslandMaterial
Field Value
RegularIslandMinimalMaterial
public MaterialReference RegularIslandMinimalMaterial